Display bitmapped images (png, jpg) to a screen. Make sounds.

Course- Python >

Source Code

import pygame
 
# Define some colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
 
# Call this function so the Pygame library can initialize itself
pygame.init()
 
# Create an 800x600 sized screen
screen = pygame.display.set_mode([800, 600])
 
# This sets the name of the window
pygame.display.set_caption('CMSC 150 is cool')
 
clock = pygame.time.Clock()
 
# Before the loop, load the sounds:
click_sound = pygame.mixer.Sound("laser5.ogg")
 
# Set positions of graphics
background_position = [0, 0]
 
# Load and set up graphics.
background_image = pygame.image.load("saturn_family1.jpg").convert()
player_image = pygame.image.load("playerShip1_orange.png").convert()
player_image.set_colorkey(BLACK)
 
done = False
 
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.MOUSEBUTTONDOWN:
click_sound.play()
 
# Copy image to screen:
screen.blit(background_image, background_position)
 
# Get the current mouse position. This returns the position
# as a list of two numbers.
player_position = pygame.mouse.get_pos()
x = player_position[0]
y = player_position[1]
 
# Copy image to screen:
screen.blit(player_image, [x, y])
 
pygame.display.flip()
 
clock.tick(60)
 
pygame.quit()